New terrain system for Hypotermia 🧊
  • C++ 70.8%
  • GDShader 11.6%
  • GLSL 8.4%
  • GDScript 4.8%
  • Python 3.4%
  • Other 1%
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Robert Kossessa 4f495920ac
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ADD: snow_normal_scale shader param
2026-10-23 13:46:43 +02:00
.github Initial commit 2026-09-08 23:25:00 +02:00
.vscode Initial commit 2026-09-08 23:25:00 +02:00
doc_classes Initial commit 2026-09-08 23:25:00 +02:00
godot-cpp@2bb1acf6f8 FIX: FrozenBulgur integration fixes 2026-10-20 15:56:57 +02:00
project ADD: snow_normal_scale shader param 2026-10-23 13:46:43 +02:00
src FIX: FrozenBulgur integration fixes 2026-10-20 15:56:57 +02:00
tools FIX: FrozenBulgur integration fixes 2026-10-20 15:56:57 +02:00
.clang-format Initial commit 2026-09-08 23:25:00 +02:00
.editorconfig Initial commit 2026-09-08 23:25:00 +02:00
.gdignore Initial commit 2026-09-08 23:25:00 +02:00
.gitattributes Initial commit 2026-09-08 23:25:00 +02:00
.gitignore Gitignore .cache/ 2026-09-09 01:07:24 +02:00
.gitmodules Initial commit 2026-09-08 23:25:00 +02:00
build_profile.json Initial commit 2026-09-08 23:25:00 +02:00
CMakeLists.txt Initial commit 2026-09-08 23:25:00 +02:00
gdvm.toml FIX: FrozenBulgur integration fixes 2026-10-20 15:56:57 +02:00
methods.py Initial commit 2026-09-08 23:25:00 +02:00
SConstruct Add analytic slope outside of baked area 2026-09-09 15:54:01 +02:00